4/27/2023 0 Comments Shop heroes guide redditHowever, they have a very low Threat Rating (10) and moderate Attack power (25). Despite the fact that Monk has a moderately high Threat Rating (40) equivalent to that of a Thief, there’s also another thing which Monks and Thieves have in common: Evasion (30%).Ĭlergics have a very low Critical Hit Chance (5%), low HP (20), and zero Evasion. They have a higher Critical Hit Chance (20%), and they are 1 of only 2 hero types that deals 3x Critical Hit Damage. Monks may seem useless due to their empty hands, but they’re actually pretty sufficient. You can easily increase the HP of a Thief or Monk with seeds or by leveling them up. The only attractive thing about a Barbarian is the starting HP of 35. In addition, the Barbarian has 0% Evasion. That means that a Barbarian has a high chance of being targeted by an enemy, but a very low chance of landing a blow that causes critical damage to that enemy. Reasoning: Barbarians have an extremely high Threat Rating (120) but minimal Critical Hit Chance (5%). For comparison’s sake, I’m grouping these three together, despite the different level requirements. At level 15, you unlock Monk (Rogue class). At level 12, you unlock Cleric (Spellcaster class). If you can have more than 2 heroes at an time between levels 1 and 14, then I would suggest 2 Thieves and 1 Mage.Īt level 10, you unlock the capability of hiring a Barbarian (Fighter class). LINEUP AT THIS POINT (Player Level 1–14): 1 Thief, 1 Mage. CH also provides support to any weaker heroes that may be on the same quest. Critical hits provide an overall better chance to succeed on a quest. Reasoning: All three choices deal 2x Critical Hit Damage - however, only the Thief has a higher Critical Hit Chance (20% as opposed to the 5% offered by the Solider and the Mage). (Mages have a starting attack power of 24, whereas Thieves only have a starting power of 10.) However, Mages shine where Thieves are lacking: Attack Power. Thieves and Mages have approximately the same HP (thief-22, mage-20) and the exact same Defense (10). Mage: Hire to (possibly temporarily) support thief/thieves on quests.Thief’s Evasion skill negates the risk associated with Thief’s moderate Threat Rating (40). (Highest Critical Hit chance and the only one out of the three with Evasion (30%). Thief: DEFINITELY HIRE! Thief is the best bet out of the three.Your first heroes choices are Solider (Fighter class), Thief (Rogue class), and Mage (Spellcaster class). Those kids have evasion skills (and are likely one of the last players remaining on their teams). An accurate comparison would obviously be dodge ball - some kids run faster. Both attack and defense increase as a hero levels up, with certain types/tires/qualities of gear, or if you use ATK/DEF seeds.Įvasion: This number (expressed as a percentage) is a hero’s ability to dodge damage. HP increases as a hero levels up, with certain types/tiers/qualities of gear, or if you use HP seeds.Īttack and Defense: These numbers tell you a hero’s base attack power and defense ability. HP: This number tells you a hero’s base health power/sustainability. Threat Rating: A higher threat rating means greater chance of being targeted and attacked. Critical Hit Damage is how much more damaging that hero’s critical hit will be in comparison to his or her “regular” hit. Things to Consider: Critical Hit Chance, Critical Hit Damage, Threat Rating, HP, Attack, Defense, Evasion, Element.Ĭritical Hit Chance: The chance (in percentile) that a particular hero type will land a critically damaging hit on an enemy/boss. Due to the complexity of the subject and the fact that I’ve tried to address it from a beginner and an advanced player standpoint, this post may be lengthy. There are so many aspects to consider when it comes to deciding what heroes to hire, retire, or flat-out completely avoid. One of the most frequently discussed topics between players of all levels is that of heroes.
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